Category: Programming
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Multithreaded Garbage Collection
Garbage collection is the traditional solution to the problem of managing memory. Multithreaded programming is the current wave of the future. I’ve written about the difficulties of multithreaded programming before, but people are going to do it regardless. In which case: how do we garbage collection in a multithreaded program? Let’s assume that we don’t…
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Layered Programming
Many programs today are written at a very high level. They are run in an interpreted environment, not a compiler. Often many different components running in different interpreted environments are hooked together. HTML and XML, for example, started out as markup languages, but now they are often also used as components of programs hooking together…
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Peer Review
Peer review can be a useful technique when programming. It ensures that at least one other person has read the code. It can catch dumb bugs and help ensure that the code is not unnecessarily obscure. Several popular programming methodologies use it. (Pair programming has the same benefits.) Peer review has one obvious disadvantage: it…
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Linker relro
gcc, the GNU linker, and the glibc dynamic linker cooperate to implement an idea called read-only relocations, or relro. This permits the linker to designate a part of an executable or (more commonly) a shared library as being read-only after dynamic relocations have been applied. This may be used for read-only global variables which are…
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GCC in C++
It is time to start using C++ in gcc. gcc was originally written in C. C++ has now advanced to the point where we can reasonably take advantage of the new features that it provides. The most obvious advantage would be in data structures. gcc implements data structures which are awkward to use for different…