Category: Programming
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Exception Destruction
Languages that support exceptions need to support destructors or they need to support a try/finally construct. Otherwise using exceptions is too difficult, because if you have some local state to clean up in a function, you have to catch and rethrow every exception. The goal of exceptions in C++ is that code which does not…
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Abolish Syntax
Although I can’t find it now, I think it was Dan Bernstein who said somewhere that programs should avoid syntax when possible. Using syntax means permitting syntax errors. Avoiding syntax means making syntax errors impossible. Even if it wasn’t Bernstein who said this, you can see the idea in action in things like his tinydns…
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GCC Inline Assembler
GCC’s inline assembler syntax is very powerful and is the best mechanism I know of to mix assembly code and optimized C/C++ code. It lets you take advantage of assembly features like add-with-carry or direct calls into the kernel without losing optimizations. I don’t know of any other approach which supports that. That said, the…
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Multi Debugging
Many programs these days are written using multiple threads, multiple processes, and multiple languages. Our current debugging solutions don’t cope particularly well with any of those. gdb supports multiple threads. However, the interface is hard to work with. You have to select which thread you want to look at. Threads are referred to using numbers…
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Version Control Wish
A lot of smart people have thought much harder than I have about version control systems, and I am by no means an expert on them. That said, this is what I want from a VCS, beyond the obvious: I want to be able to name a patch. I want to be able to easily…